About


I am a game developer from Ireland. Programming is where my heart is, especially gameplay programming. I’ve been programming since I was 15. I started with Java and eventually moved on to other languages like C, C++, C#, Python and Lua.

I have six years of industry experience working at Romero Games in Galway. I was on the team that launched Empire of Sin on PC/Mac/PS4/Xbox One/Switch in December 2020. In addition to this, I also have experience in developing in Unreal Engine for PS5 and Xbox Series X

I have extensive experience in developing in Unreal Engine with C++, and have a deep understanding of many Unreal Engine features, such as the Gameplay Ability System (GAS), replication, character movement, collision, asset management and more.

Feel free to check out any of my projects, most of which are hosted on my Github profile.

I am currently looking for work. If you have any open gameplay programming positions, please reach out here!